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A LAN party is a temporary, sometimes spontaneous, gathering of people together with their computers, which they network together primarily for the purpose of playing multiplayer computer games. These local area networks (LANs) come in various sizes, from very small (two people) to very large (more than 10,000 people). Small parties can form spontaneously, but large ones usually require a fair amount of planning and preparation on the part of the organizer. The current world record for number of computers connected in the network at a LAN party is 10,445, set at DreamHack Winter 2007, in J?nk?ping, Sweden.[1].
LAN party events differ significantly from gaming centers and Internet cafes in that they are generally bring your own computer (BYOC)[2] and are not permanent installations, often taking place in general meeting places or residences.
Contents
1 History
2 Small LAN parties
3 Larger LAN parties
3.1 Sponsorship
4 Equipment
4.1 Patrons
4.1.1 Hardware
4.1.2 Software
4.2 Host
5 Culture
6 Console LAN Parties
7 Notable events
8 Guinness World Records
9 See also
10 References
11 External links
//
History
A large (approximately 300 people) LAN party in a sports hall in northern Germany.
LAN parties originated from early single-player Unix games such as Larn, Hack, Rogue, and Hunt the Wumpus that kept scoreboards on a centralized server.[3] At this point the majority of the people playing these games were university students who had access to such systems for schoolwork. Another early incarnation of network gaming was Xanth Software F/X's MIDI Maze. Programmed for the Atari ST, the game allowed up to 16 computers (though any number above four caused instability) to be linked together via the ST's MIDI ports and deathmatch games to be played over the makeshift network. With the release of Bungie's Pathways Into Darkness and id Software's Doom in 1993, the gameplay that MIDI Maze pioneered was perfected, with the latter allowing four players either to cooperate in the game's singleplayer campaign or to fight each other in a deathmatch game. As a result, network gaming (and consequently LAN parties) grew. The initial explosion for the LAN Party scene occurred with the release of Bungie's Marathon on the easily-networked Macintosh platform in 1994. By the time Id Software's Quake was released in 1996, the release of Windows 95 and many low-cost Ethernet cards had brought relatively easy ad-hoc networking to the Windows PC, further expanding the popularity of LAN Parties.
Small LAN parties
Usually smaller LAN parties consist of people bringing their computers or other gaming consoles over to each others' houses to host and play multiplayer games.
These are sometimes established between small groups of friends, and hosted at a central location or one that is known to all participants. Such events are often organized quickly with little planning, and some overnight events, with some stretching into days (or even weeks). Because of the small number of players, games are usually played on small levels and/or against bots.
A small LAN party requires a hub/switch, with enough ports to accommodate all the players, a fair amount of power, and suitable surfaces for all the computers. Providing refreshments is often also a duty of the host, though guests are usually asked to contribute. In larger parties where participants may not all know each other personally, an entry fee may even be charged. Another tradition of some small groups is to purchase large amounts of fast food for consumption over many days. Many LAN participants will also bring energy drinks and other food to consume over the course of the party.
To set up these parties a network hub/switch isn't always required. If all the computers have Wi-Fi capability, an ad-hoc network may be set up. This allows two or more computers to connect over a wireless connection, thereby eliminating the need for a wired network.
When some of the participants cannot...(and so on)
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